![]() ![]() ![]() In fact, Fallout (before it was called that) underwent several changes before settling on a post-apocalyptic theme. “I had a peak Pentium 486, and the game was unbearably fast due to my device’s unbridled processing power.” We didn’t make any changes like ‘Oh, that’ll be more than Wasteland.'” We were still making our game.”īoyarsky even admits he never played Wasteland, despite copies of it being handed around the office. “He couldn’t get the rights in the end, and we said it sounded like a great idea, but it didn’t direct our course at all. “The natural bond people have is that everything originated from the Fargo Wasteland, and when he heard we were going beyond the apocalypse, he was really into us in making it Barren Land 2,” Kane says. One common misconception about Fallout is that it was conceived as a spiritual successor to Wasteland, the post-apocalyptic RPG made by Interplay founder Brian Fargo in 1988, but Kane and Boyarsky insist that it’s actually almost unrelated to them. “Interplay wasn’t saying we have to work late, but more like if we want this to happen, that’s what we have to do.” “We had the opportunity and were willing to spend extra time doing it,” Boyarsky adds. ![]()
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